1825 redux
Nov. 24th, 2005 08:59 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We wound up playing a three-player game of 1825 again last night. There was one big problem: there are nine certificates in each company, and you probably want to take advantage of every buying turn, so whoever buys the first (spiffy, double-value) director's certificate in a round probably gets the next one too. But beyond that, the game did scale down pretty nicely. Proposed solution for next time: skip every fourth stock turn, so with three players you'd have turns 1 2 3 2 3 1 3 1 2; and then if player 1 gets the first director's certificate player 2 gets the second.
I also felt like the early companies did very well (the LBSC didn't get driven into receivership until it had made a lot of money and I had stripped it of its trains; the SECR was consistently profitable) but the later ones were hard to bootstrap. This dynamic would probably change with more game units: extending the board northwards and lengthening it gives the LNWR much more room.
I also felt like the early companies did very well (the LBSC didn't get driven into receivership until it had made a lot of money and I had stripped it of its trains; the SECR was consistently profitable) but the later ones were hard to bootstrap. This dynamic would probably change with more game units: extending the board northwards and lengthening it gives the LNWR much more room.
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Date: 2006-02-27 12:51 pm (UTC)