1825 redux

Nov. 24th, 2005 08:59 am
[personal profile] dmaze
We wound up playing a three-player game of 1825 again last night. There was one big problem: there are nine certificates in each company, and you probably want to take advantage of every buying turn, so whoever buys the first (spiffy, double-value) director's certificate in a round probably gets the next one too. But beyond that, the game did scale down pretty nicely. Proposed solution for next time: skip every fourth stock turn, so with three players you'd have turns 1 2 3 2 3 1 3 1 2; and then if player 1 gets the first director's certificate player 2 gets the second.

I also felt like the early companies did very well (the LBSC didn't get driven into receivership until it had made a lot of money and I had stripped it of its trains; the SECR was consistently profitable) but the later ones were hard to bootstrap. This dynamic would probably change with more game units: extending the board northwards and lengthening it gives the LNWR much more room.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Profile

dmaze

Expand Cut Tags

No cut tags
Page generated Jun. 12th, 2025 03:35 am
Powered by Dreamwidth Studios