dmaze ([personal profile] dmaze) wrote2006-03-13 08:23 am
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The Zen of 1830 BC

After biking on Saturday, I went over to [livejournal.com profile] desireearmfeldt's for potential gaming, which eventually attracted [livejournal.com profile] cmouse, [livejournal.com profile] purplebob, [livejournal.com profile] nuclearpolymer, and a post-plumber Mr. Armfeldt. We settled on 1830 BC (the 18xx game of Mesopotamian canal-building), and it finally made a little more sense to me.

A key observation that was made late in game (and not by me) was that, while ownership of land in particular states pays out dividends, ownership of land of particular types is worth more. (Unlike standard 1830, you buy units of land, which are in a state [public company] and of a particular type [desert, grassland, forest, mountain]; how much you pay is a function of the land type.) So if at the end of the game Babylon is paying $20/share in dividends, but mountain is in the $25/price unit phase and all five mountain regions get irrigated, you're better off selling Babylonian desert to buy Urartu mountains, even if Urartu has no irrigation capability.

Relatedly, it's awfully easy to steal water. Early in game you want to start the companies at the bottom of the board since they have the much more affordable desert land, but you want to irrigate the land upriver in the mountains so that it won't get stolen. As king, you also want to irrigate your own land for the financial benefits. Which leads to the desert land getting irrigated, but once people have more money, the land upstream gets acquired and the lower-river reservoirs don't get any water.

Mr. Armfeldt's strategy: "I have the magic Eridu private-company canal diggers! Irrigate my land, and your company pays out on its first turn! (And I get the $5/square owner payout.)" This worked pretty good until he failed to sell the private companies...which it turns out there's a very narrow window to do.

We even managed, somewhat by accident, to keep the game going until the first "diesels" got built.

I won the game by a substantial margin. I'm not really sure how this happened, since everyone else was doing somewhat profitable land swaps the entire game, and the state I wound up controlling only had one or two good payout rounds. The big thing really was owning a lot of valuable forest/desert city land at the end of game but I'm not quite sure how I got it, or how [livejournal.com profile] cmouse, who also held a little less than half of the consistently profitable upriver desert Elam, didn't wind up better off.

Oh yeah! Elam! It's all desert, and it's at the top of river #3, so you can toss up some early waterworks there and have a steady income for the entire game. The desert won't be immensely valuable, but paying out for the entire game is kind of nice.

My one other conclusion is that waterfront property in general is totally worth owning. Then as a king you can hook it up to the river and get credit for your state plus a small amount of money as the owner. Only one square of my five in Elam ever got irrigated, but four of [livejournal.com profile] cmouse's did every turn for pretty much the entire game.

[identity profile] astra-nomer.livejournal.com 2006-03-13 02:19 pm (UTC)(link)
Mr. Armfeldt? heehee! No worse than Mr. Nomer, I guess. :)
dcltdw: (Default)

[personal profile] dcltdw 2006-03-13 02:57 pm (UTC)(link)
I was just thinking, he needs calling cards made.

Mr Armfeldt
Post-Plumber
desireearmfeldt: (Default)

Um...

[personal profile] desireearmfeldt 2006-03-14 01:11 am (UTC)(link)
It's a new one on me. :)

[identity profile] nuclearpolymer.livejournal.com 2006-03-13 03:41 pm (UTC)(link)
I think that this game is also one of those games where each time we play it, we'll find out that we were confused about at least one of the rules. For example, this time we were a bit confused about when you could purchase land inside an independent nation. I think we may have played it before where we were confused about who got to decide whether a pump could go into a space.