[personal profile] dmaze
1825, Unit 2. Played a 2-player game over break. Just like unit 1 but with a different map and companies. Actually ran pretty reasonably with 2; we wound up, approximately, with the great western rail empire and the great eastern rail empire, of which the east won. One of unit 1's big problems is that the price-banding rules means that the company start order is pretty deterministic; unit 2 has more clumping so this is less of an issue. (That, and we've been playing unit 1 backwards.) Still "the kinder, gentler 18xx". Note: the receivership mechanic ("if nobody wants to run a company, it runs itself") is more useful in the late game for "I start this company then abandon it to get more trains" than "I run this company into the ground then abandon it".

Power Grid. Played last night over New Year's. Wants more than 3, probably. I thought the general mechanics seemed pretty straightforward (definitely easier than Puerto Rico) while still being interesting. Need to buy power plants, fuel for same, and cities to power to get money; then need the money to buy previous things. Win by powering the most cities at end-of-game. Didn't get locked out of the world (not actually possible in a 3-player game) and so got ahead by investing in clean power when fuel was expensive; but then being ahead makes it easy to stay ahead by being able to spend money for nicer power plants later on.

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