Talisman: The Magical Quest Game
Oct. 12th, 2007 08:47 amThey seem to have reissued Talisman, and so we wound up getting a copy at Your Move Games. (Not entirely clear who "they" is, there's a Games Workshop copyright on the board proper but no other particular mention of GW.) There are a couple of minor differences -- one of the "runes" spaces used to give a +3 to enemies, now all three are +2; you can save up craft-based monster kills for extra craft -- but a couple of the really unbalancing things, like the "always have a spell" wand item, are still around. Mules are explicitly capacity-four, but you can still hose someone by stealing their mule.
Playing with
narya, twice in two games we wound up in a situation where we got to the end of the game and the only way to win was by duking it out in physical combat, rather than zotting the other person with the Crown of Command. I don't remember that ever happening before (though winning against someone carrying around the Prince or Princess is just a pain). It's not the new game.
Playing with