Two 4th games
Jul. 5th, 2007 02:01 pmWe did in fact succeed in getting people together for games yesterday. We had five for Die Macher, which I didn't expect to take all day, but we actually got started around 10 or 10:30 and didn't finish until after 4. I took an early lead in the first couple of elections, but
nuclearpolymer mopped up at the end when her party platform lined up pretty well with the national issues. She won by a good 60 points, with most scores in the 300-330 range but hers over 400. ( Two rules notes )
After dinner and socializing and watching War on Terror (the board game) we settled in for a 6-player Central Europe Power Grid run. I feel like I wound up a turn behind at the end of the game; the "wind up at the end of the player order so you can buy cities first" trick only works if you're able to buy enough cities to vault ahead on the next turn. I probably bought too many power plants, and was possibly too fixated on Wien's garbage discount (but getting 5 trash plus 1 uranium for only 9 money was a really good deal; but I only got to do it once).
We did wind up with a bit of a weird issue where
fredrickegerman and I both wanted to play and brought principally longer games (I had Age of Steam and Empire Builder, for example); there was a copy of Puerto Rico, but nothing that really qualified as "short". "Next year."
After dinner and socializing and watching War on Terror (the board game) we settled in for a 6-player Central Europe Power Grid run. I feel like I wound up a turn behind at the end of the game; the "wind up at the end of the player order so you can buy cities first" trick only works if you're able to buy enough cities to vault ahead on the next turn. I probably bought too many power plants, and was possibly too fixated on Wien's garbage discount (but getting 5 trash plus 1 uranium for only 9 money was a really good deal; but I only got to do it once).
We did wind up with a bit of a weird issue where